hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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isRayIntersectingRect
hip
math
collision
Undocumented in source. Be warned that the author may not have intended to support it.
pure nothrow @
nogc
@
safe
bool
isRayIntersectingRect
(
in
Vector2
rayPos
,
in
Vector2
rayEnd
,
in
Rect
rect
,
out
Vector2
intersection
,
out
Vector2
intersectionNormal
,
out
float
intersectionTime
)
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hip
math
collision
functions
isCircleInLine
isDynamicRectOverlappingRect
isPointInCircle
isPointInLine
isPointInLine2
isPointInRect
isRayIntersectingLine
isRayIntersectingRect
isRectOverlappingRect
resolveDynamicRectOverlappingRect
structs
RectWorld